Name: Kennedy "Biohazard" Oliver
Age: 15
Sex: Female
Ethnicity: Sewit
Place of Origin: Sewit
Personality: Kennedy is slow to jump into action. When she does something it isn't a snap decision, but a long-thought process. Gut feelings and snap-decisions are not part of her M.O. when things are down to the wire and often, she will doubt herself. While she will ask for input from others, she takes other points of view into account even when it doesn't affect them directly. As much as she likes to think that she plans something out, her anxiousness often gets the better of her. She becomes more talkative and shaky, sometimes even having tremors when she is nervous or anticipatory of a coming event. Keeping calm is hard for her due to the fact that she feels consequences looming over her head, even when she has made (what she feels to be) the right decision. "What if"s plague her mind until the outcome of the decision is plainly seen before her, only then can she relax. Her power seemed to worsen her worries since now, she had to add another variable to keep in check. What if just touching someone would cause her poison to release? What if relaxing would do the same?
Luckily, these traits are not shown on the surface. Kennedy approaches her bad feelings by driving herself to work harder and forget her troubles. By burying herself into her work, she can maximize the possibility of success and minimizing failure. She hopes to achieve (something close to) perfection. Secretly, she is jealous of those who seem to have innate talent in a craft and mentally competes with them. She'll never tell the people, but will compare herself to her opponent inside her head. She wants to become better than these people and be seen as a success, but not just any success. She wants to be a success by beating her opponents at their best. She feels that because her powers are unique (at least in her eyes), that it is her duty to excel in using them, even if they scare her. On the surface however, Kennedy is perfectly fine with being social. As much as she'll mentally compete with others, she sees no conflict with speaking to others and even becoming chummy with them. They, like her, are still people and she enjoys their company.
History: Grew up poor, but had some fun at the arcade.
Age: 15
Sex: Female
Ethnicity: Sewit
Place of Origin: Sewit
Personality: Kennedy is slow to jump into action. When she does something it isn't a snap decision, but a long-thought process. Gut feelings and snap-decisions are not part of her M.O. when things are down to the wire and often, she will doubt herself. While she will ask for input from others, she takes other points of view into account even when it doesn't affect them directly. As much as she likes to think that she plans something out, her anxiousness often gets the better of her. She becomes more talkative and shaky, sometimes even having tremors when she is nervous or anticipatory of a coming event. Keeping calm is hard for her due to the fact that she feels consequences looming over her head, even when she has made (what she feels to be) the right decision. "What if"s plague her mind until the outcome of the decision is plainly seen before her, only then can she relax. Her power seemed to worsen her worries since now, she had to add another variable to keep in check. What if just touching someone would cause her poison to release? What if relaxing would do the same?
Luckily, these traits are not shown on the surface. Kennedy approaches her bad feelings by driving herself to work harder and forget her troubles. By burying herself into her work, she can maximize the possibility of success and minimizing failure. She hopes to achieve (something close to) perfection. Secretly, she is jealous of those who seem to have innate talent in a craft and mentally competes with them. She'll never tell the people, but will compare herself to her opponent inside her head. She wants to become better than these people and be seen as a success, but not just any success. She wants to be a success by beating her opponents at their best. She feels that because her powers are unique (at least in her eyes), that it is her duty to excel in using them, even if they scare her. On the surface however, Kennedy is perfectly fine with being social. As much as she'll mentally compete with others, she sees no conflict with speaking to others and even becoming chummy with them. They, like her, are still people and she enjoys their company.
History: Grew up poor, but had some fun at the arcade.